As old school gamers that remember the early days of the internet and first multiplayer games, it’s interesting to see how nowadays games have evolved from a positive, fun escape from reality to a destination where threats brew like coffee.
At the same time, similar to social media, online gaming platforms have become another vehicle for people to communicate but also share hate and deliver threats, which creates worries for everyone from parents to game developers along with VCs that backed gaming companies.
Our research indicates that gaming platforms will continue to be one of the most common vehicles for delivering online threats based on user-generated content (UGC) and we will be releasing more insights on this in the coming months.
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